| 魔兽私服网 发布时间:2008-4-30 16:30:34 |
entry: This is the unique ID of an Item.(物品唯一的编号) class: Defines the class of an item.(定义物品的分类) Item classes://物品分类如下 0 = Consumable//消费品 1 = Container//容器 2 = Weapon//武器 4 = Armor//防具 5 = Reagent//试剂 6 = Projectile//弹药 7 = Trade Goods//交易物品 9 = Recipe//配方 11 = Quiver//箭袋 12 = Quest//任务物品 13 = Key//钥匙 14 = Permanent (O*SOLETE) 15 = Miscellaneous subclass: If "class" is "2" = Weapon//如果物品"class" 是 "2" = 武器 Item subclasses are: //则物品的subclasses分为: 0 = Axe (One Handed)//斧(单手) 1 = Axe (Two Handed)//斧(双手) 2 = *ow//弓 3 = Rifle//来复枪 4 = Mace (One Handed Mace)//狼牙棒(单手) 5 = Mace (Two Handed Mace)//狼牙棒(双手) 6 = Polearm//长柄武器 7 = Sword (One Handed Sword)//剑(单手) 8 = Sword (Two Handed Sword)//剑(双手) 10 = Staff//法杖(有点不确定) 11 = Exotic (One Handed) 12 = Exotic (Two Handed) 13 = Fist Weapon//拳套 14 = Miscellaneous Weapon (*lacksmith Hammer, Mining Pick, etc.)//其他武器(铁匠锤,鹤嘴锄等) 15 = Dagger//匕首 16 = Thrown//投掷武器 17 = Spear//矛 18 = Crossbow//弩 19 = Wand//魔杖(有点不确定) 20 = Fishing Pole//钓鱼杆 If "class" is "4" = Armor//如果物品"class" 是 "4" = 防具 Item subclasses are://则物品的subclasses分为: 0 = Miscellaneous 1 = Cloth//布甲 2 = Leather//皮甲 3 = Mail//锁甲 4 = Plate//板甲 5 = *uckler (O*SOLETE)//小圆盾 6 = Shield//大盾 If "class" is "6" = Projectile//如果物品"class" 是 "6" = 弹药 Item subclasses are://则物品的subclasses分为: 2 = Arrows//箭 3 = *ullets//子弹 If "class" is "7" = Trade Goods//如果物品"class" 是 "7" = 交易物品 Item subclasses are://则物品的subclasses分为: 0 = Trade Goods//贸易货物 1 = Parts//零件 2 = Explosives//炸药 3 = Devices//装置 If "class" is "9" = Recipe//如果物品"class" 是 "9" = 配方 Item subclasses are://则物品的subclasses分为: 0 = *ook//书 1 = Pattern (Leatherworking)//图样(皮革加工) 2 = Pattern (Tailoring)//图样(裁缝) 3 = Schematic (Engineering)//结构图(工程学) 4 = Plans (*lacksmithing)//设计图(铁匠) 5 = Recipe (Cooking)//配方(烹饪) 6 = Recipe (Alchemy)//配方(练金术) 7 = Manual (First Aid)//手册(急救) 8 = Formula (Enchanting)//公式() 9 = ? (Fishing)//?(钓鱼) If "class" is "11" = Quiver//如果物品"class" 是 "11" = 箭袋 Item subclasses are://则物品的subclasses分为: 2 = Quiver (Arrows)//弓箭袋 3 = Ammo Pouch (*ullets)//子弹袋 If "class" is "13" = Key//如果物品"class" 是 "13" = 钥匙 Item subclasses are://则物品的subclasses分为: 0 = Key//钥匙 1 = Lockpick撬锁工具 name://物品名称 name2: name3: name4://物品名称 displayid://物品使用的模型编码 Quality://物品的品质 The overall quality of an item.(物品的所有品质等级) 0 = Grey Poor//灰色 粗糙的 1 = White Common//白色 普通的 2 = Green Uncommon//绿色 精致的 3 = *lue Rare//蓝色 稀有的 4 = Purple Epic//紫色 诗史的 5 = Orange Legendary//橙色 传说的 6 = Red Artifact//红色 人造的?逆天的?搞不懂 Flags://标记 Type of an item.//物品的类型 2 = Conjured 4 = Unique (?) 16 = Shield (?) 32 = Totem//徽章 64 = Mount 128 = [10515] 256 = Wand//魔杖 512 = Ribboned Wrapping Paper (?!)//带缎带的包装盒 1024 = Essence (?) 2048 = 4096 = 8192 = Guild Charter [5863] 16384 = [15790] [16189] 32768 = PvP Reward Item (Field Marshal's items for example)
*uyPrice?//买入价格 : Price that someone can buy this item for in copper.
SellPrice?//卖出价格 : How much a vendor will buy this item for from the player. If omitted, the item will sell for nothing (No sell price)
InventoryType?//装备位置类型(物品能被装备在哪) : Where an item can be equipped. 1 = Head//头部 2 = Neck//颈部(项链) 3 = Shoulder//肩部 4 = Shirt//衬衫 5 = Chest//胸部 6 = Waist (*elt)//腰部 7 = Legs (Pants)//腿部 8 = Feet (*oots)//脚部 9 = Wrists (*racers)//腕部 10 = Hands (Gloves)//手部 11 = Finger (Ring)//指部(戒指) 12 = Trinket//小装饰品 13 = One Hand//单手 14 = Off Hand (includes Shield)//徒手(带盾) 15 = *ow//弓 16 = *ack//背部 17 = Two Hand//双手 18 = *ag (incl. Quivers)//包包 19 = Tabard 20 = Robe//长袍 21 = Main Hand//主手 22 = Off Hand (Misc Items)//徒手(其他) 23 = Tome//书卷 24 = Ammunition//弹药 25 = Thrown//投掷武器 26 = Gun//枪械
AllowableClass?装备类别(能够使用该物品的职业) : Game classes that can use this item. 001 = Warrior//战士 002 = Paladin//圣骑士 004 = Hunter//猎人 008 = Rogue//盗贼 010 = Priest//牧师 020 = FUTURE_1 040 = Shaman//萨满 080 = Mage//法师 100 = Warlock//术士 200 = FUTURE_2 400 = Druid//德鲁依
AllowableRace?装备种族(能够使用该装备的种族) : Races which can use this item. 01 = Human//人类 02 = Orc//兽人 04 = Dwarf//矮人 08 = Night Elf//暗夜精灵 10 = Undead//亡灵 20 = Tauren//牛头人 40 = Gnome//侏儒 80 = Troll//巨魔 100 =Goblin//火精灵??
ItemLevel?//物品等级 : Item base level.//物品的基本等级
RequiredLevel?//所须等级 : Minimum level to use/equip this item.//使用或装备该物品的最低等级
RequiredSkill?//所须技能 : Skill required to use this item.//使用该物品所需的技能
RequiredSkillRank?//所需技能熟练度 : Minimum proficiency in skill to use this item.//使用该物品所需的最低熟练度 requiredspell://所需法术 Player must know this spell to use the item.//玩家使用该物品所必须学会的法术 requiredhonorrank://所需荣誉值 The PvP Honor rank required to use this item.//使用该物品所需的PVP荣誉值
RequiredCityRank? :
RequiredReputationFaction? :
RequiredReputationRank? : maxcount://最大数量 Maximum number of this item that the player can have.//玩家持有该物品的最大数量 stackable://能否叠加 The amount of this item that a player can carry in the same slot.//玩家所持有物品的叠加数量
ContainerSlots?//容器孔位 : Number of slots that this bag holds.//包包保存的孔位编码 stat_type1: stat_value1: stat_type2: stat_value2: stat_type3: stat_value3: stat_type4: stat_value4: stat_type5: stat_value5: stat_type6: stat_value6: stat_type7: stat_value7: stat_type8: stat_value8: stat_type9: stat_value9: stat_type10: stat_value10: dmg_min1: dmg_max1: dmg_type1: dmg_min2: dmg_max2: dmg_type2: dmg_min3: dmg_max3: dmg_type3: dmg_min4: dmg_max4: dmg_type4: dmg_min5: dmg_max5: dmg_type5: armor://护甲 Armor for this item.//该物品的护甲数值 holy_res://神圣抗性 Holy resistance. fire_res://火系抗性 Fire resistance. nature_res://自然抗性 Nature resistance. frost_res://冰系抗性 Frost resistance. shadow_res://暗影抗性 Shadow resistance. arcane_res://奥术抗性 Arcane resistance. delay://延迟(攻击的延时数值) Time in milliseconds between hits. ammo_type://弹药类型(该武器所需的弹药类型) The type of ammunition this weapon requires. 2 = Arrows//箭 3 = *ullets//子弹 spellid_1: spelltrigger_1: spellcharges_1: spellcooldown_1: spellcategory_1: spellcategorycooldown_1: spellid_2: spelltrigger_2: spellcharges_2: spellcooldown_2: spellcategory_2: spellcategorycooldown_2: spellid_3: spelltrigger_3: spellcharges_3: spellcooldown_3: spellcategory_3: spellcategorycooldown_3: spellid_4: spelltrigger_4: spellcharges_4: spellcooldown_4: spellcategory_4: spellcategorycooldown_4: spellid_5: spelltrigger_5: spellcharges_5: spellcooldown_5: spellcategory_5: spellcategorycooldown_5: bonding://物品绑定类型 1 = *inds when Picked Up//拥有后绑定 2 = *inds when Equipped//装备后绑定 3 = *inds when Used//使用后绑定 4 = Quest Item//非绑定? description://物品描述(该物品的简要描述,游戏中以橙色字体在物品底部出现) *rief description of this item, appears in orange at the bottom of an item label ingame. PageText?//页面正文 : ID of a TEXT in the item_page table, the text for a book or letter for example. The item will have a magnifying glass cursor ingame and will show the pagetext upon rightclicking the item. LanguageID://语音类型(物品上标记的语言类型) Language that this item is written in. 1 = Orcish//兽人 2 = Darnassian 3 = Taurahe 6 = Dwarvish 7 = Common 8 = Demonic 9 = Titan 10 = Thelassian 11 = Draconic 12 = Kalimag 13 = Gnomish 14 = Troll 33 = Gutterspeak (gathered from Languages.dbc)
PageMaterial?//页面背景材质 : The background of the page window (and to some extent the font) 1 = Parchment//羊皮纸 2 = Stone//石头 3 = Marble//大理石 4 = Silver//银质的 5 = *ronze//青铜的 (gathered from PageTextMaterial?.dbc) startquest://物品触发任务的ID ID of a quest that this item starts. lockid: Material://材质(制作物品的原材料,影响物品在移动时发出的响声) The material the item is made of. Affects the sound that the item makes when moved. -1 = Consumables (food, reagents, etc.)//消费品(食物,试剂等) 1 = Metal//金属 2 = Wood//木制品 3 = Liquid//液体 4 = Jewelry//珠宝 5 = Chain//链条(指锁甲类的东西) 6 = Plate//钢板(指板甲类的东西) 7 = Cloth//布 8 = Leather//皮革 sheath://物品摆放的位置(如放在后背,在身体侧边等) How the weapon is put away (to the side, on the back, etc.) 1 = Two Handed Sword (on the back; tip down)//双手剑(放在后背,剑尖朝下) 2 = Staff (on the back; tip up)//法杖(放在后背,杖首朝上) 3 = One Handed Sword (on the side)//单手剑(放在身体侧边) 4 = Shield (on the back)盾(放在后背) 5 = Enchanter's Rod//魔杖? 7 = Off Hand//徒手 Extra://在ItemDisplayInfo?.dbc中的物品条目,好像类似二级 "model=" 条目 The item's entry in ItemDisplayInfo?.dbc; seems to be like a secondary "model=" entry. block://格挡几率(盾牌格挡攻击的几率) Shield's chance to block an attack. itemset://物品标明所属分类(武器/防具)的ID The ID of an item set this item (weapon/armor) belongs to.
MaxDurability?//最大耐久度(物品的耐久度) : Durability of an item. area://不清楚
ScriptName? |
|